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Firaxis has revealed details about the first update for Civilization 7: Patch 1.0.1 is ready in time for the Civ 7 Advanced Access launch on all platforms and will be applied automatically as you download the strategy game.
This update addresses several issues that were apparent during the review period and that the community called out, such as the minimap. Instead of only showing the core territory of cities, the minimap has been updated to show the actual ownership of all territories, giving players an improved understanding of opponents encroaching on their turf — as well as the satisfaction of painting the map their color.

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The AI is another focus point of the patch: Adjustments were made to improve its behavior during wars, which should make AI leaders more of a threat to your lands, and peace negotiations — in the review phase, the AI was very willing to give up settlements to strike a peace deal, which was an easy way to expand your own possessions and weaken your foes without much fighting.
Find the full Civilization 7 update 1.0.1 patch notes below.
General
All Platforms
- Moving onto a Bridge no longer ends a Unit’s movement
- Removed -2 Happiness “Social Policy Lost” penalty when changing Social Policies during Celebrations
- Ports can now be built on Navigable Rivers
- Updated growth thresholds to ensure they never decrease
- Tiles impacted by nuclear fallout no longer produce Yields
- Town upgrade costs now scale with game speed for better pacing
- Relationships can no longer reach Helpful while at war with another Leader
AI
All Platforms
- AI now prioritizes pillaging any available tiles before attacking a Settlement’s center
- AI leaders now accept and reject Peace Deals more appropriately
- Commander Orders and Group attacks now behave more consistently
- Improved AI navy ability to target plots on shore
- Improved AI ability to use Migrant Units if space is available
UI
All Platforms
- Updated minimap to show tile ownership by player
- Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
- Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
- Added custom Religion naming
- Policy screen now shows how many free slots are available
Narrative System
All Platforms
- Reward description clarified on multiple Discovery Events
- All Legacy Paths Civilopedia pages have been added to the Ages tab
- Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept
System Adjustments & Performance
Windows PC
- Improvements to leader lighting and shadows on high-end graphics settings
- Upscaling settings are now automatically configured based on PC hardware
All Platforms
- Addressed a number of crash issues
Audio & Visual
All Platforms
- Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
- Railroad assets now appear on Rural and Improved tiles
- Added text-to-speech narration
- Fixed missing VFX across various Units
- Updated VFX triggers on Volcanos
- Updated VFX for Rivers
- Updated color of Plague VFX from green to yellow
- Adjusted timing on some leader VO
- Fixed missing sounds across various Units
- Fixed missing sounds across the Independent Powers screen
- Fixed missing sounds across various UI
- Fixed audio timing loops for certain Wonders
- Updated audio for certain quotes to play with correct VO
Miscellaneous
All Platforms
- Premium items obtained from the Deluxe and Founders Edition can be toggled on/off
For more on the upcoming strategy game, check out our interview with the Civilization 7 devs.